Every Skylanders game since the original has come up with some new bang-zoom feature, usually centered around the toys themselves. The solution, then, is a Skylanders game that uses a character creator as its central gimmick. These were Skylanders as created by the players themselves. Pages upon pages were splayed out on the table of the presentation room, with crude crayon drawings and obvious tracings. The latest is Skylanders Imaginators, a concept said to be inspired by the reams of fan art the team receives regularly from young Portal Masters. Even so, the latest from Toys for Bob carries the distinct impression that it's a reaction-not only to Disney Infinity but to the market forces that led to its shuttering. I've long maintained that in terms of pure mechanical precision, Skylanders was at the top of the genre. His unspoken point was clear: Disney had the brand recognition, but we've got the gameplay. "Our heart is as a game company first, and so continuing to lean into making great games is where we're going to stay in this, because we think it's what makes Skylanders unique in the marketplace." "What we learned from our competitors is that our drive for triple-A gameplay-a really quality game at the center of these-is not only crucial but necessary to succeed," said senior VP Josh Taub. If Disney couldn't make it work, how would Skylanders? What does this mean for the self-coined "toys-to-life" market as a whole? Activision began the meeting by addressing it head-on when I asked what lessons they had learned from the competition. Retrieved 11 November 2016.It may be the result of sheer proximity to Disney Infinity's untimely demise, but my appointment to see the latest from Activision's Skylanders franchise had a distinct pall cast over it. 'Islands still floating closely, optimistically towards mainstream success'. ![]() ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |